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第二十二节 虚拟机环境准备-nginx

亮子 2024-03-21 06:27:09 8070 0 0 0

1、下载镜像

docker pull nginx:1.17.8

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2、在宿主机创建3个目录

# 1、创建www目录
mkdir -p /server/nginx/html
# 2、创建日志目录
mkdir -p /server/nginx/logs
# 3、创建配置目录
mkdir -p /server/nginx/conf

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3、创建容器

docker run -d -p 80:80 -p 443:443 --name nginx -v /server/nginx/html:/usr/share/nginx/html -v  /server/nginx/logs:/var/log/nginx --privileged=true nginx:1.17.8

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4、测试容器

由于我们把容器内的 /usr/share/nginx/html 目录映射到了宿主机,所以我们需要在宿主机的 /server/nginx/html目录下,创建一个index.html文件,这样在测试访问的时候,才不至于找不到默认页面而出错。

<!DOCTYPE html>
<html>
  <head>
    <meta charset="utf-8" />
    <title>新年快乐</title>
    <style>
      body {
        overflow: hidden;
        margin: 0;
      }
      h1 {
        position: fixed;
        top: 30%;
        left: 0;
        width: 100%;
        text-align: center;
        transform: translateY(-50%);
        font-family: "Love Ya Like A Sister", cursive;
        font-size: 60px;
        color: #c70012;
        padding: 0 20px;
      }
      h1 span {
        position: fixed;
        left: 0;
        width: 100%;
        text-align: center;
        margin-top: 30px;
        font-size: 40px;
      }
    </style>
  </head>
  <body>
    <h1 id="h1"></h1>
    <canvas></canvas>
    <!--canvas 画布-->

    <script>
      var canvas = document.querySelector("canvas"),
        ctx = canvas.getContext("2d");

      var ww, wh;

      function onResize() {
        ww = canvas.width = window.innerWidth;
        wh = canvas.height = window.innerHeight;
      }

      ctx.strokeStyle = "red";
      ctx.shadowBlur = 25;
      ctx.shadowColor = "hsla(0, 100%, 60%,0.5)";

      var precision = 100;
      var hearts = [];
      var mouseMoved = false;
      function onMove(e) {
        mouseMoved = true;
        if (e.type === "touchmove") {
          hearts.push(new Heart(e.touches[0].clientX, e.touches[0].clientY));
          hearts.push(new Heart(e.touches[0].clientX, e.touches[0].clientY));
        } else {
          hearts.push(new Heart(e.clientX, e.clientY));
          hearts.push(new Heart(e.clientX, e.clientY));
        }
      }

      var Heart = function (x, y) {
        this.x = x || Math.random() * ww;
        this.y = y || Math.random() * wh;
        this.size = Math.random() * 2 + 1;
        this.shadowBlur = Math.random() * 10;
        this.speedX = (Math.random() + 0.2 - 0.6) * 8;
        this.speedY = (Math.random() + 0.2 - 0.6) * 8;
        this.speedSize = Math.random() * 0.05 + 0.01;
        this.opacity = 1;
        this.vertices = [];
        for (var i = 0; i < precision; i++) {
          var step = (i / precision - 0.5) * (Math.PI * 2);
          var vector = {
            x: 15 * Math.pow(Math.sin(step), 3),
            y: -(
              13 * Math.cos(step) -
              5 * Math.cos(2 * step) -
              2 * Math.cos(3 * step) -
              Math.cos(4 * step)
            ),
          };
          this.vertices.push(vector);
        }
      };

      Heart.prototype.draw = function () {
        this.size -= this.speedSize;
        this.x += this.speedX;
        this.y += this.speedY;
        ctx.save();
        ctx.translate(-1000, this.y);
        ctx.scale(this.size, this.size);
        ctx.beginPath();
        for (var i = 0; i < precision; i++) {
          var vector = this.vertices[i];
          ctx.lineTo(vector.x, vector.y);
        }
        ctx.globalAlpha = this.size;
        ctx.shadowBlur = Math.round((3 - this.size) * 10);
        ctx.shadowColor = "hsla(0, 100%, 60%,0.5)";
        ctx.shadowOffsetX = this.x + 1000;
        ctx.globalCompositeOperation = "screen";
        ctx.closePath();
        ctx.fill();
        ctx.restore();
      };

      function render(a) {
        requestAnimationFrame(render);

        hearts.push(new Heart());
        ctx.clearRect(0, 0, ww, wh);
        for (var i = 0; i < hearts.length; i++) {
          hearts[i].draw();
          if (hearts[i].size <= 0) {
            hearts.splice(i, 1);
            i--;
          }
        }
      }

      onResize();
      window.addEventListener("mousemove", onMove);
      window.addEventListener("touchmove", onMove);
      window.addEventListener("resize", onResize);
      requestAnimationFrame(render);

      window.onload = function starttime() {
        time(h1, "2024/2/10"); // 2021年春节时间
        ptimer = setTimeout(starttime, 1000); // 添加计时器
      };

      function time(obj, futimg) {
        var nowtime = new Date().getTime(); // 现在时间转换为时间戳
        var futruetime = new Date(futimg).getTime(); // 未来时间转换为时间戳
        var msec = futruetime - nowtime; // 毫秒 未来时间-现在时间
        var time = msec / 1000; // 毫秒/1000
        var day = parseInt(time / 86400); // 天  24*60*60*1000
        var hour = parseInt(time / 3600) - 24 * day; // 小时 60*60 总小时数-过去的小时数=现在的小时数
        var minute = parseInt((time % 3600) / 60); // 分 -(day*24) 以60秒为一整份 取余 剩下秒数 秒数/60 就是分钟数
        var second = parseInt(time % 60); // 以60秒为一整份 取余 剩下秒数
        obj.innerHTML =
          "<br>距离春节还有:<br>" +
          day +
          "天" +
          hour +
          "小时" +
          minute +
          "分" +
          second +
          "秒" +
          "<br><span>愿我所念的人平安喜乐,<br>愿我所想的事顺心如意。<br>May the people I think of be safe and happy, <br>and may the things I think of be all right.</span>";
        return true;
      }
    </script>
    <audio
      id="bgmusic"
      src="https://m801.music.126.net/20221216094423/10f064662509a5f293b5866e61e2a6ff/jdyyaac/obj/w5rDlsOJwrLDjj7CmsOj/12829230356/8998/bfeb/4bf6/c9f9545fc5e7d5e5bf2ca2b670180127.m4a"
      autoplay="autoplay"
      loop="loop"
      style="display: block; width: 3%; height: 3%"
    ></audio>
    <script type="text/javascript">
      document.addEventListener("DOMContentLoaded", function () {
        function audioAutoPlay() {
          var audio = document.getElementById("bgmusic");
          audio.play();
          document.addEventListener(
            "WeixinJSBridgeReady",
            function () {
              audio.play();
            },
            false
          );
        }
        audioAutoPlay();
      });
    </script>
  </body>
</html>

运行效果如下:

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